Factorio megabase map settings. Mar 30, 2021 · You just don't get it.


Factorio megabase map settings Biters still exist, but do not expand. Has anyone tried to reach the edge of the map in vanilla, without mods, with bitters on and normal map (standard resources, pollution on, water on, trees and cliffs)? I did a 3k spm megabase and was improving it, but got bored. In short: a number of settings, editable at the start of a new world, define what that world will look like. One of the major annoyances to m… (checked some settings, and i have reduced both frequency and size of enemy bases on most maps). Oct 2, 2024 · My goal here started out as making a megabase/speedrun friendly map, but I didn't quite want to turn biters off entirely. I wanted to start a new Vanilla world with the final goal of a 1k SPM megabase, and I was wondering what the recommended world settings were. However, not all map settings are created equal. 10. And I'm already getting the feeling I should have gone for very large resource patches and more frequent oil. Or whatever. Maybe mods which do not affect production, just life quality. World generation is the procedure by which the in game landscape is generated. After that you have people who go beyond default settings and create very rich and large sized mineral patches making the megabase attempt much easier and less challenging in a lot of ways. ⭐Support Katherine on Patreon: https://www. Unlocking a research actually feels like an achievement (again) that way. Battle maps are an essential part of many tabletop RPGs. Also, I'd suggest you turn off biters for megabasing. Fork of Bilka's Change Map Settings for 2. in an island map, the game generates one single island ONLY. Maybe if you didn't research for a while and just started the infinite techs, but not after you get going. No mods required, vanilla has everything u need for megabases if u chose your map settings with care nb I am currently working on my 4th 0. The more expensive part of preparing for a megabase is tier 3 modules which are very expensive. My network i have set up as a source-sink system. Big start area. With these settings ore patches are effectively infinite once u get mining prod inf research A place to discuss Fantasy Map Generator (FMG) and maps created with its help. Nov 21, 2024 · In the headless server download, you have "map-gen-settings. There's a mod called "edit map settings" with it you can change any parameter of the world generation. 1/9. A mega base map should provide incentive to expand. 17, the max richness value is much richer than on 0. if people want to make i hard for them, them let them have the choice. All you have to do is change the map settings to experience a completely different game. It will be disabled if you've tweaked a map setting that wasn't allowed with the achievement. When you have finished tech tree and begin to build big biters are not challenge anymore, even with deathworld settings. Probably the “easiest” way to make one is crank resource settings way up and make a very large bus base but even this is a large undertaking due to having many many belts. g. Mar 30, 2018 · Couple of tips for megabase planning: Take the production chains into account when assigning assembly zones. On 0. biters on. Mar 13, 2022 · My usual settings are: resource frequency 50 %, iron and copper richness 200 %. This is perfectly realistic/authentic to actual settings. In this step-by-step guide, we'll show you how to build a m About evolution settings: The higher the evolution, the higher the enemy category if an enemy spawns and the higher the health of an enemy. Any new chunk generates will use the new settings. 4/9. Regardless, I think a better way to approach this question is to first determine your goals for the megabase, plan accordingly, have fun taking your time and enjoy the process! If the goal is maybe 10k SPM - this could take much much longer based on the map configuration and how you decide to build outposts. In case you're interested in my current Space Age map exchange code, this is it: I actually started this world on default settings, and got annoyed by having to do that semi-frequently. I am now at 150km from the start on my way to the border and reached 1G ore patches already. I completely agree. The main island has plenty of biters to fight but once they are all cleared out the biters further out are kept away by the surrounding water. Outside the start, ore deposits will be a bit rarer and more spread out, but also even larger typically. Try default settings or train world. They can be as simple as a single room or as complex as a vast underground dungeon. This map came within 2 or 3 UPS of Stevetrov's 40kspm map. Stop and build a bunker. If you're consuming more than you're producing you won't be buffering the packs at all, and if you're producing more than you're consuming freshness doesn't matter. } Blueprints. Turn up all the resource sizes and density one step, and the frequency down one step (railworld+). Megabase building is completely separate challenge than midgame fights with biters. If you mine it, that's 40million iron plates. You have to build a good base for the normal researches with these settings. The problem I am facing with my current map settings are the "small" res fields. 0. (E. It was designed to help make challenging multiplayer maps, but can also weaken biters or affect the game's balance as desired. If you like restarting and playing the early game, restart. but for future reference, in the terrain settings you can select "island" style generation. Since Cerys is a puzzle moon, this can cause problems. But really, stop and look at that 40m patch. Spoiler warning. I was wondering what preferences you guys have for map settings and why to play a long game of factorio. Cliffs - turn to minimum? I think so just for the sake of being able expand. I build rail worlds with separate factories and train network connecting them. remove pollution or biters, but you have to use an unmodded game, otherwise it is simply cheating. I even killed all visible trees, would need to change map settings (biter gen) via another mod, since creative mode is permanently disabled since a few starter cheats (some bots +power armor 2). 1300 megabase. Even now after a few hundred hours playing the game I can't claim to fully understanding the various options. yeah but just to reiterate what other people have been saying --- there isn't a TON of variety in factorio seeds. A megabase is at least 1000 SPM, which requires 28 blue belts of iron plates. the map is "infinite" to the point where you will never be able to completely clear it of bugs. speedrunning Updates. D) Unusual train configuration - the 1-8-1 configuration is a rare one, which makes trying to meld the design with any other book doesn't work. My last 'megabase' only launched 250 satellites and was around 100SPM so I hesitate at calling it a proper megabase :). Sounds a bit strange as 0. That should kill all the biters in the generated part of the map, so you're free to build. This gives you way more ore than you can use in any megabase. By my calculation 1k SPM needs about 2400 units of PG/sec. A competition event would definitely attract people! MAP SETTINGS. Oct 23, 2024 · This beginner-friendly map will spawn you in an island-like area with all four main resources nearby. I only played on normal settings before, sometimes on high to get all achievements fast. Now it's "done"! I've put at least 260 hours into this map. you need to progress through the research tree in order to be able to make the stuff needed to produce and launch that rocket. I figure I wouldn't need to stockpile more than that. Here's what i'm considering: - Resources freq 100%, size and richness 600%. I would suggest maybe expanding stone patches a bit. I dont know how much biters are generated in the hidden chunks, i tend to kill them with console, just dont wanna disable them permanently, but As for Mining productivity, my original plan was to continue my pure vanilla no cheats 0. What I've found difficult when doing this is the approach to scaling so let me talk through how I approached my last base and the issues I've found. Most people choose either a grid base or main bus. It's just large. Note that map generation changes only apply to new chunks. I think that about covers it, any questions or comments welcome. A single fluid wagon holds 25k units of PG, enough to satisfy a megabase for 10 Jan 9, 2020 · Firstly Google style map of base thanks to /u/MathWizz94. these bases have taken the base game and pushed it hard. I'll add blueprints Nov 22, 2024 · Personally, I use standard settings and increase the starting area size to 300%. Tutorials describing map creating tips and tricks are also welcome. Based on the figures on the wiki , it would take a vanilla train burning rocket fuel or nuclear fuel about 3 hours and 20 minutes (wall-clock time, not in-game time) to get from the spawn point to any edge of the map in a straight line. Everything is based off of the city block. No map editor to put in some extra piles of iron where we need it. no generating Scrap on nauvis) With biters, rail world settings. 3. ): Enemy bases - it's clear this must be left alone (the default setting). I don't really care for achievements when building a mega base. A megabase on this map would be an interesting challenge if creative ways for using the outer islands can be found. 20 th 2018. High ore frequency, high density, large size, no pollution, no biter, etc. I just started and the first few attempts only lasted a couple minutes as biters were really really close to the starting point and i didn't really know how to start out. Remeber that the map gets generated a few squares into the black area. Ore patch size goes up roughly linearly with distance from spawn. With default settings you can easily wipe out several nearby iron and copper patches just building out the base. Members Online Compact semi sushi based factory, Resource delivery by train for pick up by robots and liquids direct into barrels. since this was already in the game You aren't really ready for a megabase if you can't even get up to launching a rocket. I'd rather start with better ore patches right around the starting area to keep the map smaller. On vanilla without editor, if you want to build something like that, you'll tweak map generation settings to fit it into your requirement. The expansion was done using one 1-3 rail train to build the track, landfill and bunkers and two 1-3 artillery trains in a relay. FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co Sep 25, 2018 · Personally I like lots of water, even on my megabase maps. Turning off Biters and Pollution seems obvious to save UPS, and Rich ore gen, but what about ore size and frequency? Any recommendations? Also, does anyone have any good seeds for mega-base worlds? Apr 7, 2017 · You also will likely be using 3 or 4 copper and iron ore patches at this point, depending on map settings. Community-run subreddit for the game Factorio made by Wube Software. I'm currently building my own version of a block-based megabase, with a few major differences from the standardized "city blocks" to solve many of the exact situations you're describing. you research things by producing science packs and consuming them in labs. 2/9. For example, with iron, all sources to load iron plate have the station labeled "iron plate load". 8/9. Additional resources are acquired by exploring the map for new resource patches and bring the resources back by rail or belt. Apr 24, 2021 · You can generate some worlds and use the console to reveal the map for several thousand tiles around you. " Rules. A megabase does need a lot of PG, but trains/pipes are pretty efficient at carrying that. Since the base is belt-only and fun-only, there are some strange concepts like recycling unused ore for steel, which is of course unneccessary if you just analyze the With the best settings I've found, the 7950X3D system is about 84% faster than my old 5950X system on this particular map Outright disabling the 2nd CCD as I've seen in some reviews does not seem necessary One of the big goals here was “absolutely bone stock vanilla”. My current base does only slightly less than that and it was just a default settings map, and main bus works fine for it (although smelting is done offsite and the plates are trained in). Got some 400 hours played, still consider myself a beginner, this map is my first "serious" playthrough, with the end goal of obtaining a megabase, really no idea what I'm doing. patreon. 12 is My favorite settings that I always play with are: All Resources (I call it "Mega Rail World"): Frequency: 17% Size: 600% Terrain (it's just visually I like those settings more): Water/Tree Scale: 200% Water/Tree Covarage: 150% Moisture/Desert Scale: 150% Enemy (biters are fun closer to lategame. Go ahead and turn the achievement tracker on in game and load up a map setting to test. The fun part is that because you both rolled independently, the probability both of you got the same seed is actually the square of that number, because it represents A birthday attack , so just 1 in 2 I think most people will measure megabase-ness in terms of science consumed per minute, because it's simple to measure and it necessitates you have lots of stuff being made and transported all across the supply chain. I would place them as needed. You may tweak the map settings - e. May 15, 2016 · So I think I figured out how to get the best kind of map for building a mega base, and it's not quite what you would expect. Using a vanilla rail world you can create a 1kspm base at your starting position Reply reply The amount of science packs required and the productivity increase per research would need some testing of course but imo that would be a great solution that does not impact non-megabase players and with the right settings would significantly flatten the UPS-impact of nuclear-only megabases, to the point that, if someone wants to have a nuclear Everything changed, to put simply. assuming default settings on the other options), there's just the 2 32 = 4294967296 options. I recommend to use the change map settings mod for that. No mods, not even QoL. Turn the map moisture and trees way up and turn enemy expansion off and pollution will largely become a non-issue. Oct 13, 2020 · Factorio is pretty hard to "fail" at, so point 2 is a bit difficult, but suffice to say, if that's the case, I don't think you would want anything less than deathworld. If we're talking just about the seed number (i. Regardless, I think a better way to approach this question is to first determine your goals for the megabase, plan accordingly, have fun taking your time and enjoy the process! Oct 10, 2018 · Despite one of my favorite pleasures being watching the shells hit their targets on map view, I think turning off biters is a good idea. example. Send the building train back to base to refill then return to the staging point inside the wall. You will find 1000 SPM to be a common threshold for "megabase" territory. It's too much even. If you like keeping things around, you can use your current base as the foundation and a megabase from it. Nov 2, 2024 · Allows you to change your map and map generation settings at any time you want. Stone is more essential in K2 than vanilla, but it doesn't seem like K2 promoted that to world generation (in vanilla, stone patches default to being smaller than the other resources). You just need to organize things more efficiently. This my module part. All default settings, and it's the first and only map I have ever played on. 7/9. That gives you a good feeling for what the map settings do. 100 SPM means 100 science of each type of science, not 100 total across all science packs. Before I decided on the one with the largest open desert place to build a Mega Base. Mar 19, 2017 · Frightning wrote:That's a pretty typical start for VL Freq and VH Size and Richness (favorite megabase map settings). The map settings will be the factor here. You can see more screenshots of the base on my imgur album. 17 0. After red circuits are pumping out at a good clip, you can move on to other things. Not the most efficient way to do things because everything got rebuilt multiple times, but I got there in the end. Just don't listen to people saying you need to do this or that just to save UPS. I don't know if this will help, but in case it inspires you here's what I did: 26 votes, 15 comments. I recommend resource overhaul mod before looking at settings. All vanilla, default settings I posted this base several months ago but I hadn't achieved consistent science production then. 12 64 bit. Peaceful biters is also an option, though I tend to avoid settings that disable achievements. If you want to play with biters you have to tweak the settings, especially for the early game. What initial conditions are relevant for a megabase? Tweaking the ore patches frequency, richness and size seem to add to this, most megabases are not built on maps with default settings. look at your plate consumption. No clustorio or multi thread modding. It is rated for 10,080 SPM. Which has given me 3-4 good maps. Additionally if you are playing on vanilla map gen settings you will have to move your base fairly far away to get enough resources to sustain a megabase. I generated the map with the default patch size I think. . Save can be found here and google maps style view here The goal in designing this base was to maximize UPS by pushing direct insertion to the limit while maintaining high beacon coverage. Any recommendations on which overhaul mod would be best suited to this? My initial thought are along the lines of: Angel+Bobs This sounds like easy mode settings. every map will have a starting ore patch, a "starting area", and a source of water nearby. With default settings, the map is a square 2 million tiles on a side, centered on the spawn point. It was the first map I launched a rocket on and so I've spent basically my entire Factorio career playing this one save. You should make a back up save first to. With a little care/pumps this can be handled with only 2 pipes of PG (or 3 if you don't want to bother with pumps). So I just cranked density up much higher, and increased frequency and size to boot. All default world generation settings except: 150% water coverage (I don't like building really long walls) 300% ore richness (I don't like having to move a million kilometres away from the starting area just to get ore patches which don't run out in 30 minutes) so, the main goal of factorio is to launch a single rocket. Like rail world with less water and trees for a megabase, maxed resources for a speedrun, more iron for a death world, more resource patches for a bots base or just default settings for a new mod game I changed my megabase world to a death world because, why not? Theres a few things to note, you need to look up commands here and it will negatively impact ups. Dec 4, 2024 · I'm not at the megabase stage for ag science yet, but I don't think it actually needs to be treated any differently than any other science pack, despite being perishable. 17 megabase. But since my megabase only uses belts AND in the most recent FFF V453000 asked for some belts-only megabases, I decided its time to invest some more time for my favourite game. Using circuit network logic can really help a megabase but it does need an understanding of what is going on in the low level because without careful planning it can cause entities like inserters to be stuck on all the time eating the precious UPS, a good example is I had was a train unloader which linked the inserters together and none of the 500spm is not quite megabase territory. One of the major annoyances to m… Dec 24, 2024 · There isn't yet a good mod to allow players to freely return to their space platform, meaning Space Age planets act like a 'prison'. ly/KoSFactorioSpaceAge (it is a There's no need to do that, based on map settings and what you want to achieve of course. The mod doesn't allow changing of individual biter types, instead, all settings are related to the wider game C) Grid-locked blueprints. This is a decision that should be made by each engineer knowing their own goals, map settings, and other contextual details, and giving people DATA is the I set my map to Rail World, Very Low, Very Big, Good. If you didn't build you megabase yet, maybe don't read it. Either new map or console remove spread+kill. I am likely to rewrite this with a different UI I prefer for Space Age's planets, but I already spent 20 hours updating it, and there are people who want it, and I built a megabase recently (about 3K SPM), for the first time. I try to adjust the settings so that the idea will be most effective. just dive in. After a successful 1k SPM megabase and other various runs, I've finally decided to jump into a meaty challenge of designing a 10k SPM megabase, and oh boy! The amounts! I've started a spreadsheet to keep track of what I need to smelt per minute: Numbers courtesy of the Kirk McDonald calculator, rounded up to the next 100 This has been a long road for me to complete, and I hope you enjoy it. Nov 5, 2024 · Notes: Very minimal implementation - fixed API calls; Settings only applied to current world; Forced non-generation of non default controls (e. Even if you change your mind you can use commands to change settings during a game in The toughest is a death-world megabase, next maybe a train world, then a default map. Jan 26, 2022 · However, I do think that the often-repeated mantra that "if you are building a megabase, you MUST use solar, because Nuclear WILL kill your UPS" is far too black and white and inflexible. Factorio version: 2. I plan to have a few mods going for this build. And when hunting achievements i don't care for a megabase. The biggest issue Space Exploration will throw at you is scale. outposts When building your megabase, plan to make and consume everything way more than you think you will. no pollution - without biters pollution is a waste of time and UPS hog. On all my resources. If you want to post about other Aug 24, 2020 · Factorio is one of those games where you can completely change your experience with the press of a button. The focus is on building an aesthetic base operated by a large number of trains operated through the Logistic Train Network (mod). Mrpjspencer Oct. A 1kspm megabase will take 3 or 4 hours to research, so the 7 deep queue will take well over 12 hours to burn through. Judgement: In case our famous Factorio Youtubers have interest on this, they could be the judges of such competitions, especially for the more subjective categories. 6/9. you mine resources and produce things. You can do a megabase with whatever settings, it just might be easier or harder. Sep 15, 2014 · The factorio log says: Invalid exchange string(Map version 0. There's also large quantities of oil deposits nearby, which can be utilized when expanding your Community Maps. I'll be starting a new map and working my way up. tear it up and try again. Main bus is easier to figure out from the start and uses minimal trains, but is less friendly in terms of scaling toward a megabase. Pauls World 2. Has nothing to do with being good for a large base or not. 16 save but unfortunately the change in the map settings made that rather impractical (new chunks spawned with much smaller patches than existing chunks). Setting low frequency large size and large richness is generally a good idea for mega bases. Posted by u/Stevetrov - 40 votes and 24 comments Jul 20, 2019 · Eh, I think it feels like this mostly for people who have never built a megabase and don't have good long term planning for their logistics and bases as they expand. Most people however use the RSO mod when building the Mega bases you see posted on this Subreddit, which changes Resource Generation. Evolution itself increases steadily, with 3 things contributing to the evolution increase: time (for every minute elapsed the evolution is increases a little bit), destroy (every destroyed nest increases evolution a little bit) and pollution (every I'm not trying to be rude, but if you have only 20 hours experience in the game, I doubt that you're going to be making a megabase right now. What exact settings depends on what I aim to achieve with the game. In fact, deathworld settings could combine quite interestingly with some inspiration from train world like Serenity suggests. there is a main island, variable in size, and nothing but water outside of that island. Reply reply More replies kaltschnittchen Jan 20, 2022 · This (imo) is extremly situationnal. If you're going for a megabase from a fresh new game instead of using the current save, but you also want to reduce the amount of time you spend building up to the first rocket, I recommend turning the size of the spawn zone up to 600%. Refers to continuous production of science, of each pack. A LTN-powered train megabase and probably my last map of Factorio (too busy with work to play a lot of games) so might as well make it a marathon run. maxing the resource settings gives you ~300k patches just outside the starting area and lots of them. train congestion will likely be a problem. 18 Savefile can be found here with fixes for some stuck trains After I posted my last large megabase on reddit, a friend commented that monolithic bases were more satisfying than modular ones, so I decided to build a monolithic train base. You will want to turn resource settings up, maybe not too max but a least increase size and density. You may post suggestions, share created maps, links to blog posts, tutorials and any other related stuff. 372K subscribers in the factorio community. Since biters will distract/tax too much (just enough to have them as reason for military tech). Beyond that there isn't a hard and fast definition. Between the two you should have all settings available in the client when making a map. Most of the mall doesn't need to be anything bigger than your standard mall. In general I think that advising new players to play with water only in the starting area (ie minimum water settings) means that they will have trouble providing water to refineries and nuclear plants. Water scale maximum. Default settings just means the ore patches close to your base will run out faster so you'll have to explore further and build and tear down more outposts. In this thread I will focus on the map generation needs of beginners and those who like trying designs without "alien distractions". This setting is all about what level of challenge you want to give yourself. EDIT: Of course you would remove the "example" part of the file names to use them for your server, in case it wasn't clear. This base is designed to be applicable on a realistic Factorio map. Everything else at default. Did not want to turn biters off, also did not want to maintain long walls, that just takes time. This would be an excellent map for a rail world or the transport ships mod. Factorio One Per Minute. Or a potato for a computer. Factorio has never in many years had a sale, is currently not on sale, and is not expected to ever be on sale. 16 -- my current map is with the slider a couple of notches down from the max, and the ore patches are stupid rich. Turns out there's a mod that allows you to change your map settings mid-game. It requires several belts of Apr 24, 2021 · Hello, thank you for reading and sharing your experience I've never built a megabase, only causally played through the tech curve to launch the rocket severa… Nov 2, 2024 · Fork of Bilka's "Change Map Settings". (Reroll and check map preview until you get non desert map) If you don't like pressure from biters while you're learning, you can tweak enemy settings as well. This will ensure you have viable megabase sized resource patches pretty far out but not prohibitively far. It can also change bitters parameters. What is a Megabase? A Megabase is a base that produces at least 1000 SPM, sustained, for any of the infinite research technologies (mining productivity, bot speed, etc) What is SPM? Science per minute. They are just resource sink for both game resources and playtime resource. Vanilla is pure Vanilla, on a normal map, and no mods. json" and "map-settings. Feb 2, 2020 · Many players use the Rich Resources setting and/or turn off biter expansions so they don't have to deal with the hassle of getting more resources or reclearing bug nests. The snow map was generated with the "alien_biomes" mod and the greenery was made afterwards with a painting tool, step by step. 5/9. they are innovative and cutting edge and do something most For my following maps i set biters to peaceful and cranked ressources up as i too wanted to build a megabase but i never really finished them. All content must be related to Factorio This is a subreddit for the game Factorio. the starting patch always has iron, coal, copper, and stone --- everything you need to get started and get exploring. One of the major annoyances to m… If the goal is maybe 10k SPM - this could take much much longer based on the map configuration and how you decide to build outposts. 3/9. I’d push the track until I hit the biters. Building of megabase is in any case long and tedious task. Youll want to turn expansion on, and decrease the minimum and maximum expansion times (1 min - 5 max) Feb 20, 2021 · On the Enemy tab, there are the following settings (I am not asking about the first two. If you do, please note that I won't be updating the blueprints as it's time for me to move onto my next Factorio project. 7 th 2018. i just continued my original default settings map to make my megabase. I personally will start up a mass production area for destroyer capsules (I like to get these ASAP), and also start beacons, batteries, solar panels, and Apr 10, 2021 · Exactly. A mod setting is included in the map settings to make easier one of the common sticking points, plutonium generation, for players that would like to leave. Also, most people don't consider military necessary for megabase, so you more options than just follower robot count. no mods. Peaceful mode - it's clear this must be left alone (off). Version Game Version Download Release ok here is goes: Mega Base - The definition of a mega base is a base or factory of notable worth. No biters, I have killed many biters at all levels of evolution, and killing a load more to make room for my latest megabase feels like a major PITA. Mrpjspencer Dec. starting area size, or evolution factor, or expansion) Jan 3, 2018 · Hi all! Just finished an achievement run, where I cleared almost everything. That leaves players everywhere with a simple question: what are the best map settings in Factorio? An example how the world generator might create a new map: Default settings with map seed 123456789. have fun!! There is no "right" way to build a megabase. For me, the biggest change from normal play to megabasing was coming up with effective beaconed designs - it's a different flavour of factory building. This rating factors to ((2^5)*3*7)*(3*5), which is a requirement of train/rail configuration and science recipes. com/katherineofsky💗Buy the DLC/game on Humble to Support me! https://bit. Default enemy settings seem to make first hive clusters quite brutal (possibly changes later). first map that i got close May 15, 2016 · So I think I figured out how to get the best kind of map for building a mega base, and it's not quite what you would expect. This map goes from x=-4000 to x=+6000, y=-3000 to y=+3000. There is no reason for passive biters other than easy mode. I hope this post does not violate rule 7: "don't come here only to plug your content". MojoD 3200/Min Science Megabase. json" in the "data" folder. I also hope you do not find any bugs. I don't want to discourage you from trying, but I want to let you know it is a much bigger challenge than you might think. Right now i am playing a deathworld. e. 0-6 cannot be loaded), I am using factorio version 0. There are some ideas I didn't hear from Nilaus videos (although I might have missed something). Mar 30, 2021 · You just don't get it. then you have to define what "megabase" means to you and plan for it. Congratulations, when you get to step 4, you have a megabase. 11. Aug 5, 2017 · I want to start a new megabase and now I am wondering what map settings would fit. 9/9. One of the major annoyances to maintaining truly massive bases is the constant need to manually reposition ore miners, as well as how terrain (mainly water) can get in the way of expansion. Define 'megabase' Work towards it in sections goto 2 Eventually the Updates Per Second for your monstrous base will be so bad that you will be sad. i would convert your rocket base into a mall and module base. The shape of the network, the distance, the fuel used, the size of train, the frequecy of enabling disabling, the number of other train stopped named similarly, the total number of train, the relative position of those thing makes a very high number of parameter that can all have an impact on the result making it difficult to predict. esp. Enough to keep it interesting but not so many that I have to reroll the map multiple times. 16, I definitely recommend this. 0. Now I'm setting my sights towards a "megabase" or "gigabase", over a long time. Factorio developers: "Not having a sale ever is part of our philosophy. Aug 4, 2019 · The map settings were default rail world settings, minus enemies and pollution for performance reasons and minus cliffs because I don't like cliffs. Jan 26, 2020 · Once the map has been generated, I use a console command to reveal the map just to make sure it is useable and to aid in base positioning. Mods I’m fairly new to the game and after 17 hours into a game with a friend on default settings resources from mining outposts run low pretty quickly to support the growing base. Just pure, unadulterated, vanilla Factorio. One of the major annoyances to m… May 15, 2016 · So I think I figured out how to get the best kind of map for building a mega base, and it's not quite what you would expect. In my current megabase map it is large low frequency and rich iron/copper patches without biter expansion, plenty of forest and low frequency water, zero cliffs. Biters and others settings default. May 14, 2018 · The Map Generator settings frustrated me to no end as I learned to play factorio. It depends on the goal for the game. 17 Savefile can be found here 0. If you've ever built a megabase and tackled that kind of scale before, it will not be daunting. It does mean the save file is rather large for the whole play time but it does mean that you don't waste time with an totally unsuitable map. Starting area maxed is also fine. 16 map) but that was fun to put in application everything I learned before. One engine and either two cargo or two tanker cars. Dec 4, 2022 · Welcome to my Factorio LP! Factorio is a great game, but building a mega base can be a challenge. Also, the biter settings are much more friendly in Rail World; unless you really enjoy being interrupted every few minutes to go shoot bugs / reload turrets / fix walls. The physical size is 1-2. Frequency no longer makes ore veins bigger, maxed out now means all full which would make ore everywhere. Jan 25, 2020 · Have you ever dreamed of building a megabase? Have you ever started to build a megabase, but got discouraged because you didn't have the perfect infrastructure? Have you dreamed of building a perfect grid based base? Have you wished for an all solar non-polluting biter safe base? All this and more can be yours by downloading my Blank Slate save Jan 15, 2018 · Unfortunately, as I was unfamiliar with RSO settings, and hadn't really planned out the megabase a whole lot, my ore patches are WAY too small to support the 3-10-3 ore trains I am planning to use. hint: There is no maximum size for a megabase. mess up. The mod allows configuring of biter related settings that are not exposed via the map generation settings. no cliffs, once you can mass produce cliff explosives you can remove every cliff from the map, but there is no way to May 11, 2017 · i had a perfect map back in the day with the terrain segmentation still in there, now i lost interest in factorio since they cant seem to get any kind of waterworld / islands settings back into the game and i cant understand why. Check out the weekly megathread for discussions and requests! I'm running through your base on a fresh map, starting directly with your Jumpstart and upwards and I'm feeling a particular absence: Bot bits (the bots and roboports) and train bits (trains, wagons, signals, and rails) are not included, and it hurts. I used Factorio Planner to know how much items are needed at each stage of the production, and use something close to this. eg; Final products in the centre (sci packs, labs, silo, shoppe); with advanced intermediary items in the next "ring" or "arc" (blue chips, red chips, other ingredients for sci packs); then low-end bulk intermediaries in the next ring (plastic, green chips, steel, gears); with raw Jun 11, 2018 · That was much longer to achieve than expected (200 hours on the 0. So it depends a lot of taste and playstyle. Starting area size - no question here Enemy expansion - Can I disable enemy expansion altogether or modify these settings? As far as I remember after going 10K tiles in one direction, my save game file got really big (for a factorio save, >80MB) and it took longer to save the game. The only thing that might 'invalidate' a megabase, is if you use mods that make the game much much easier, for example using Bob's Mods with god modules, it becomes rather easy to produce an enormous amount of science for very little input. Please also join our Discord, where you can get almost immediate help. If you discover new map areas, do a console kill again. The hub isn't properly grid-aligned, so if the hub or the first megabase isn't aligning the tracks with the grid, all of the grid-aligned train blueprints are useless. Jan 7, 2018 · This Lets Play is focused on transitioning to a train based megabase beyond the first rocket launch. they might not produce 6 rockets an hour they might even have never launched a rocket (endgame does not denote a 'Megabase') they are bases that push the boundaries of the imagined. The expensive parts in the megabase mall are stack inserters, blue logistics, and beacons, and neither are that expensive. Probably easiest to just turn off pollution. May 15, 2016 · Re: Best random map settings for megabase building Post by silverkitty23 » Sun May 15, 2016 9:16 pm You think like 180-degrees opposite of me here on water: the reason for big ol' lakes outside the starting area is that it makes natural choke points for biter control. Both simple hand drawn and extravagantly artistic battle maps are welcome here. To illustrate, when I started making solar panels I put them in a chest that was limited to two stacks. 2. vmek sacyhh ubotq hop lusg spdvn ajee dsiznr scnm jfnyua