Satyr 5e build reddit I really like Mark of Passage because it enhances your battlefield mobility. Going a straight build is also really Separately from the mechanical side of things, I am also hoping to flesh out his backstory. Undead Warlock is really good and has great synergy with the Repelling Blast Eldritch Invocation, due to the fear effect from the subclass. So that won't be to good of an idea. Pickup lucky along the way somewhere. Finally, Satyr racial feature Ram uses the satyr's horns to make an unarmed strike to deal 1d4+STR MOD bludgeoning damage. Honestly the only class I can't find an example of off the top of head would be a wizard. It's useful as it gives a lot more survivability, and you don't have to go STR. You can go Tiefling, and with Point Buy or Standard Array, you can start with a 17 Charisma. The satyrs can add a d8 to their long or high jumps, and it says this extra distance costs movement like it normally would with those jumps. I'll be able to keep my magic resistance. I’m playing a satyr artificer for this new campaign and I’m stuck on a portion of the backstory. Gather your party and venture forth! If the players agree to travel with the pixies they will be led to a clearing nearby where a makeshift court has been set up including benches with a pixie jury, a raised area with a satyr judge dressed in a powdered wig holding a huge hammer and two pixies prosecution lawyers in suits made of leaves with files full of paper. Do the unexpected. Welcome to the un official Diablo 4 subreddit! The place to discuss news, streams, drops, builds and all things Diablo 4. If that's the reason they chose it. And a Satyr Flautist that has the "Satyr Pipes" ability, the "Performer" trait and the +1 Dex, -1 Int and +2 Cha. Get a sense of who you want to imitate - I'd start with one of the dragons or demon lords and build off of that. Therefore, the satyr would be forced to make themself take damage to end the effect stopping them from moving. –Speed: A whopping 35 feet! You’re only slightly slower than the remarkably fast Centaur (coming in at 40ft) and you’ll be able to outpace the Tabaxi’s movement boost (60ft every other round) over longer distances. The Way of the Drunken Master is Satyr PC Race v. BG3 is the third main game in the Baldur's Gate series. Satyrs have horns + hooves. With quicken spell, you can even cast regular spells as a bonus action and still cast EB as your action. The charm effect will only work on Some really fun but niche builds that played with the action economy were much more viable with the old ones (like a Tundra Storm Herald Barbarian activating Radiant Consumption and Raging for temp health on the same turn), but overall the new ones are more versatile for the same reason. It’s well known that Satyrs are driven by two very simple desires; to witness everything the world holds and to experience all of its pleasures. or you want blaster spells prepare fireball, lightning bolt, cone of cold, meteor swarm, finger of death, etc. com Satyr for a 35ft movement speed potentially reduced to 25ft in heavy armour, Magic resistance, but horrible stat bonuses if going for heavy armour so it's a bit counter-productive, and RP-wise frankly a frolicking satyr doesn't really fit the War Mage idea. Now that could be semantics in the end and not mean much but i find it interesting when compared to the satyrs ability. [5e] Planning a satyr encounter in the jungle next session, and am trying to come up with a game/competitive activity/challenge/riddle to put the players up against. Hooved species, at least since I play one, do have types of ‘shoes’ that can be made for them. There isn't really a super good way to do this, but I also don't think the build you have in the edit is the best representation you could make with 5e. See full list on rpgbot. 6M subscribers in the DnD community. Favorite RAW build I've played: Super Soaker Damage Sponge: Kalashtar TWF Bearbarian 3/Vengence Paladin 17 Favorite Homerule build: Holy Sniper: Swashbuckler 6/Conquest Paladin 14, I usually dm at my table and back when 5e was released made a rule extend smites to ranged attacks. If they want to be a satyr to be a satyr. Also all but the astral self monk make your build really MAD. Satyr/Yuanti for advantage on saving throws vs magic, then Rune Knight 5 (at least) then multiclass into Bard. High on charisma and holding some nice racial traits, learn all about them in our Satyr 5E Guide. I am wondering; should I take a level of Hexblade Warlock for hex and shield? I am planning on using a shield and spear based on Ancient Greek soldiers, are there any good spears I should be looking for? A community all about Baldur's Gate III, the role-playing video game by Larian Studios. I took Athlete as my free starting feat (pretty suboptimal, but it has nice synergy with the Satyr's Mirthful Leaps (+1d8 jump distance or height). I have a few rough ideas, but none are solid yet. We want to build a satyr barbarian that is hard to kill and has good damage mitigation for allies. 143(3. Then the shadows shift and a grinning face is right beside you, horns jutting up through black curls now slick with sweat. Name: Sacks Race: Satyr Class: Bard Background: Bounty Hunter Alignment: Chaotic Good College (When I get to it): Lore Proficiencies: Light Armor (equipped), Simple weapons, Hand Crossbow, Longsword, shortsword, Rapier (equipped) Languages: Common, Sylvan Someone I play with plays a satyr. W. Edit: I am fleeing from barbarian and moon druid for this specific character. You go into a shop, use it on on an expensive item youd be able to pay half of, convince the shopkeep to sell it to you for half price, then bring the item to a different shop and use it again to double the price before selling. The only other PC race that gets it is Yuan-Ti, and they were nerfed with conflicting racial ASI’s, and the closest thing WOTC seems comfortable with in 5e to a firm “always Evil” restriction. 5×11+5+10+1)+0. You'll only need a 14 in Dex, and the rest of your point buy/ASI's can go into improving Wis and Cha. Magic Users Nemesis from Slayer Ranger is great for if you arent able to burst them down and they want to Misty Step away or Teleport with a Plane Shift, though Counterspell might be more reliable here. I read threads and Reddit posts in hopes to get more Intel on the build, but I am finding myself at a loss with conflicting info and was hoping this would be the place to gain some clarity: Most articles point out that the benefits of a Storm Sorcerer are short/melee ranged, which often conflicts with the fact that they have the smallest Hit Hell, I can think of one that might be classified as a warlock or cleric depending on how you look at it. And I picked a greek-ish name (because Satyr), and Chaotic Neutral as my alignment. Hexblade, bladesinger is really good but swinging the sword just feels like you're wasting a turn not doing wizard shit whilst putting yourself in melee which risks your concentration spell. Excellent athletes, but also incredibly shrewd and intelligent -- elderly satyrs were called silenoi and were great sages with vast knowledge of astronomy and geometry, geography and even politics. Originating in the Feywild — a realm of pure emotion-satyrs thrive on the energy of merriment. What are the must haves? I can use sum to ten. In fact ancients paladin is probably THE subclass that minimizes the expected value of magic resistance the most, cause you're succeeding most saves anyway and those that you don't succeed, you have resistance to, so the advantage turns failure into success only very rarely and then the impact is A subreddit for D&D 5e and One D&D homebrew. I read threads and Reddit posts in hopes to get more Intel on the build, but I am finding myself at a loss with conflicting info and was hoping this would be the place to gain some clarity: Most articles point out that the benefits of a Storm Sorcerer are short/melee ranged, which often conflicts with the fact that they have the smallest Hit Hell, for some specific builds I'd even rather be a Tortle (Bladesinger), Mountain Dwarf/Githyanki/Hobgoblin (any full caster without armour proficiencies), Goblin (any full caster without medium armour), or Kobold (some martials) than a Satyr, mechanically speaking. We are starting at 5th level in the Forgotten Realms with The Red Hand of Doom adventure. There aren't many complaints about the Satyr. Satyr also ties in nicely to the Fey flavor of this character. So, if a player rolls a 9 on 2d8, their satyr is 5'5" tall. There is a consensus that the Satyr is the strongest Theros races released in Mythic Odysseys of Theros. Gather your party and venture forth! Treantmonk did a Clockwork Soul Do-it-all God Mage video where it covers progression and spell selection to make an extremely potent build. So far the build is Satyr (for Magic Resistance) and Heroism Paladin 2 (For Smites). Give Elven accuracy, besides making the build slower to come together since you don't get a feat at level one, will not make up the difference, even in combination with SS (at level 20 with elven accuracy, SS, and steady aim, we're looking at 0. Very powerful battlefield control options with Battle Master, but Arcane Archer isn't the worst option. In previous editions they've had lifespans anywhere from 500 years to as long as elves, or even just not dying from old age. A Wendigo is a deer-like monster. Swiftstride Shifters resemble felines. Oct 10, 2024 · Satyr Bards should put +2 in Charisma and +1 in Constitution (Extra HP) or Dexterity (For increased AC when wearing Light or Medium armor). In addition to Magic Resistance, I can also imagine some DMs being wary of how certain players would role-play a Satyr. If you choose to multiclass four levels into Monk, you can also prevent yourself from getting any fall damage. I'm looking for examples of satyr backstories. I checked around on Satyr racials and stuff like that and this is what I've come up with. All in all, your build here isn't very functional. Among those, many were harmless things such as the Nothic’s Weird Insight or the Sprite’s Heart Sight, or belonged to extremely rare creatures (count the number of Abhorrent Overlo Posted by u/[Deleted Account] - 5 votes and 8 comments So the core of the build is 8 Draconic Sorcerer/2 Evocation Wizard. You could get Fey Touched at level 1 to start with 17 Int, plus you get Misty Step and Hex/Bless/Gift of Alacrity. Fixed the level thing. I want to build a Technomancer in shadowrun 5e, but I have no idea about them. Unfortunately for The idea behind the build is to grab Booming Blade, Shield and CON save proficiency via Sorcerer; Shillelagh and heavy armor proficiency via Nature Cleric, and the Defense fighting style and Divine Smite via Paladin. This allows you to take Elemental Adept and Flames of Phlegethos and have 18 Charisma. Gather your party and venture forth! Hi all! :) I’m getting used to DND and have done about 2 one shots and in the middle of a campaign right now. The most effective mageslayer builds imo, at least within the constraints of officially published 5e material, all have at least third level spells so they can get Counterspell and Dispel Magic. Faun Subrace It's the sound of cloven hooves striking against the earth in an unearthly rhythm. A sub-reddit started to address the lack of builds for Skyrim. If they roll 2d4 and get a total of 5, their satyr weighs 145 pounds. Builds are generally maxing Charisma early but can also either look to beef up Defense/Concentration even more - War Caster, Lucky, defensive racials (Goliath, Nat Armor, Yuan Ti, etc. To pull it off, I'm using the following: Satyr Racial Feature: Mirthful Leaps Can you write or suggest how you would build a satyr wm barbarian from lv 1 to lv 8. Hexblade bards make fun and versatile NOVA killers. A varied type Game breaking trick any good dm would ban: get the distort value spell. ) In the end, there is no single "best" answer. " He and his followers want 1) Satyrs to be taken more seriously by the rest of mankind and 2) to become more technologically advanced and integrated a Well yeah, but all of those aren't insanely good builds, so I don't think it's a balance issue. So far I only have a name - Hardonis. Maybe the flavor could be that he obtains or creates these charms (in place of a 5th Edition Looking for what you all think would be a good choice for a feat, either flavor or power wise. — or go for more offense (EB builds from feat/lock dips, various weapon builds and racials) or utility (Inspiring Leader, Rituals Going for a DEX build is better, or Hexblade and going CHA to be the "face" will be more useful, almost always over having high STR. That’s a good question. They are a strong race, certainly among the strongest, but not stronger than VHumans with their free-floating stat boosts and free feat that lets you start with PAM/Crossbow Expert/Magic Initiate/War Caster. they should just choose something else. Satyrs are Fey rather than humanoids (this is not the first instance of this; centaurs predate satyrs considerably), so you’re immune to spells like Hold Person, but you may have more trouble Conquest paladin with PAM and Sentinel is probably the king build for melee crowd control overall, which is the closest thing 5e has to "tanking. That being said play what you like, it is not necessary to min max your build as much as The Necromancer v1. If you really wanna go Barb, just go for 1 level and take it ONLY for the resistances it gives. 8 DPR of the armorer 5 CBE build). 0 - A half-pact-caster that raises undead thralls to overwhelm your opponents! Choose from 5 Necromantic Orders and play with TWENTY new necromancy spells with this new and necrotic player class for DnD 5e! The only subclass of Barb that I can see being decent with a Dex build is Ancestral Guardian, because it's marked target feature can be applied at range. I would agree there is a lot to like, although I’m not sure some of the Reddit-based panic over balance issues is warranted. Satyrs are basically goat men that like to party. Age. Satyrs are the wild sons of the forest, the male children of nymphs. Satyrs ought to be plain jane humanoids, if anything they need a beast ancestry of something, and resistance to poison for their tolerances. I was thinking there could be a radical political faction within the Satyr tribes lead by a "Big Boss. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. Satyr. Race possibly satyr due to charisma and dex and magic resistance. Fairly green on the feats (first 5e campaign ever and first campaign in >6 years) so if you can give me a tldr on it, it would be super helpful too. Satyr, Tortle, or Shifter could all be really solid and fun picks imo. Or check it out in the app stores [Build Help][5e] Creating a Satyr Undead Warlock I guess what from a satyr are they looking for? I know Satyr had alot of magic resistances. Monk is the last class that relies on wisdom, but I believe it's the worst for multi classing with druid, because it means the biggest loss of spell slots. All I’ve got so far is that she’s a young satyr woman who was adopted by a successful jeweling family. Yes, the ability increases are very complimentary. The only restriction I've been given is to make the character wholesome. Take Satyr race for auto proficiency in Persuasion and Performance, and use Otherworldly Glamour to grab Deception. Satyrs are long-lived but childish. Play a variant human for a feat, take the Charger feat. I am a big fan of builds and I intend to be posting some of my own as well as builds I have found. The Silph Road is a grassroots network of trainers whose communities span the globe and hosts resources to help trainers learn about the game, find communities, and hold in-person PvP tournaments! 4e had them as a player race, 3. The obvious downside to such a build is that it's STR/CHA, so your main saves will not be particularly strong unless your stats are great. It's when you give it on top of everything the Yuan-ti pureblood gets that people start to look askance at it. ) The core of the build is to use the echo knight's echo to float near enemies. The Satyrs attempt to live in permanent states of drunkenness and ecstasy killing anyone who gets in their way. Even with middling charisma. Is a female satyr leggit in the universe of DnD? Worth noting there's three such races (yuan-ti and satyr that give advantage on saving throws vs magic, and vedalken that gives advantage on wis, cha, and int saving throws--but for Vedalken they aren't limited to magic saving throws so work on beholders and stuff). Jun 3, 2020 · Concluding our Satyr 5E Guide. Something they do not normally have. Offhand, the types of builds that seem most powerful to me generally are: full spellcasters, especially wizard Builds based off of exploiting crossbow expert and/or sharpshooter Builds based off of exploiting polearm master and/or great weapon master Which of those things sounds most appealing to you? Most people think Shillelagh is the best pick but there’s a weird RAW oversight that the druid cantrip doesn’t get counted as a Cleric spell therefore you can’t use the Holy Symbol and must have a free hand for the material component. Initial thoughts were a halfling lore bard, hexblade warlock, or oathbreaker paladin. Satyr Traits. Regardless, if anyone has any ideas, feel free to reach out! Share Add a Comment Satyr Homebrew Race - DnD 5e. Last time I counted, only roughly 1/4-1/6 (I lost the document where I counted) of monsters even have an ability considered magical by the rules of the game. The rest is pretty much up for whatever. You want save or suck spells prepare banishment, polymorph, flesh to stone, etc. A friend of mine who is starting a new campaign and said I can be whatever I’d like to <all resources/content> I’m choosing to stray from my usual Ranger class to a neat sounding one however I don’t know the specifics it… great idea I know, I know. For my money, that'd be a Kensei monk 4+/Glory paladin 3+ with a 16 in Str. Fighter, Paladin, Monster Slayer Ranger. I need ideas for how she got to the material plane and what her goals are now! The party is starting as cadets in an academy. Sometime ago I read it somewhere about Satyrs being only male and Dryads female but, with the playable Satyr race in Theros, that made me think The information I saw was about the reprodution of satyrs and dryads: a satyr would always born male and a dryad would always born female. Gather your party and venture forth! Magic resistance (satyr / yuan-ti) Some other benefit that you really care about (initiative bonys from harengon, pack tactics from kobold, etc. It is the sound of the dance. The obvious problem with a Barblock build, is it is a Relatively slow build to see the fruits of your labors or an awkward start. The only problem is that this is the first time I've ever looked at paladins. com A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Mark of Passage or Sentinel could also be great for expanding your spell list. I've read some posts and threads on the topic, but most of them are from 3-4 years ago and a lot of supplementary material has come out since then. All of those would be good. The goal is to win and get the satyrs to leave the area they are in. I would copy paste the wildshape rules but that’s not allowed in this Reddit. mcdmproductions. This is a not-so-conventional, not-so-optimized combo of abilities is geared towards exploiting how high a character can jump using R. If you were to play a level 15 Warlock with the "Alter Self at will" invocation you'd be set, but that's not the level nor the class you're dealing with. Their weight in pounds is 100 + (2d4 x size modifier). Thanks so much. You then start to spam Eldritch Blast and your other spells as normal. Or not, satyr bards are Satyr’s Magic resistance is ridiculously good. Firstly, you're going to have to accept some satyr lore because there is miniscule, if any, canon lore about fauns in D&D. If you have link of similar build you can share as well thanks. Gather your party and venture forth! Yeah, Satyr run at about the same level as yuan ti for me. I want this to be a place to post builds for different playstyles, a place to receive critique on builds and help making them, and a place just to talk ideas out. Version 3 is up now with what I feel will be the final adjustments after a lot of feedback. If you want to shrug off spells, Yuanti/Satyr is the way to go. He always does a great job at explaining his reasoning, so even if you don't 100% go with his suggestions you'll understand enough to make intelligent decisions about where you'll want to change things up. Vex often times wears softening pads made from various materials in order to keep her hooves from clipping on the ground where she walks when she’s in urban environments, dungeons, and caves, but removes them when in places such as forests or just outside in general. " Fallen Aasimar has good synergy with conquest, as does Goliath (Athletics for knocking prone, and the damage resistance synergizes well with Armor of Agathys). Hey guys! I am an experienced 5e player/DM, but I am needing some input and inspiration for a character concept. Also, mageslayers need good initiative - you want them up in that mage's face before they can get their big concentration spell off. There's several pages with lot of great info in there to inspire a person playing a satyr. Yeah, I gotta agree here. Hell, for some specific builds I'd even rather be a Tortle (Bladesinger), Mountain Dwarf/Githyanki/Hobgoblin (any full caster without armour proficiencies), Goblin (any full caster without medium armour), or Kobold (some martials) than a Satyr, mechanically speaking. ) Level 14 Scout Rogue Fighter w/Crossbow Expert + Archery and Battle Master is hard to beat, especially starting at level 12. She plays it more as a fun loving nature hippie than a hedonistic partyer, but it fits her personality and she's not a power gamer so it doesn't seem extremely strong. Satyr, swap stats to make a zealot barbarian. I recommend Divine Soul Sorc 1 to start, then grab the Moderately Armored Feat at Bard 4. The Monk class feature Martial Arts allows the character to make an addittional unarmed strike as a bonus action during their turn. " (emphasis mine) The satyr is forced to use its action to end the turning effect, which only ends early if the satyr takes damage. So my suggestion would be to play a wizard satyr really. 5×11)=51. A wizard's spell book can hold up to 500 different spells that 5e provides for a variety of effects that a wizard can pull off. You'll have Con Saves, Shield, Absorb Elements, Bless, and four Cantrips including Toll the Dead and Firebolt for damage. 3. Ability Score Increase. As for roleplay, there's a bunch of options for deities relating to nature and other aspects of Satyr cultures, depending on how you want to roleplay your character and what What is the best build you could do to PvP (maybe multiple opponents) in 5e. I'll skip all the lore and stuff since you can find that in the monster manual, or wherever their monster entry is. For race, if you want the most brutal spellcasting the earliest, go Tasha Custom with Resilient Con/War Caster or a +1 Wis half-feat (Fey-Touched, Shadow-Touched) and get up to 19 Wis at level 1. Satyr Tough Feat, Mobile Feat Level 6 Beast Barbarian (Bite for Fangs. I wanted to make satyrs into a playable PC race. Standing between 5 and 6 feet, Satyr’s typically have a slender build. I saw that paladins are good classes for them if you choose a finesse build. They’re jumping ability isn’t the best, but does add some mobility. VHuman isn't the only race to get a feat - tasha custom race gets one too, plus 60 ft Darkvision. Inspired by a disturbing Google image search for Satyr. Their enchanted pipes, known as “sylvan flutes,” emit melodies that can entrance even the most stoic of warriors or the most wizened of wizards. 0 DPR compared to the 53. From character builds, skills to lore and theories, we have it all covered. Either that you've actually used/ are using, or else, if you're feeling some creative inspiration, share what you would imagine for a Satyr backstory. D&D 4e Heroes of the Feywild introduced some lore about satyrs (and made satyrs a playable race). Really late response but the canon personality types are closer to Roman faun and not green satyrs anyways…so her interpretation is correct. Combat is not really an option, so I need a mental challenge or something fun and out of the ordinary. The only thing I want is that my Character was a rocket scientist. You cannot die from 0 HP, you have advantage on magic saves (that might incapacitate you or otherwise stop your rage), you get 1 reroll on a failed save from fanatical focus, and 3 "rerolls" from lucky. For example +1 to Armour from Warforged is generally not allowed, however advantage on saves from Yuan Ti / Satyr is. You also get ram and mirthful leaps from Satyr. Your mobility is kind of crazy and I love that for you. Satyr's are +2 Cha, +1 Dex which meshes well with any variation of Warlock you'd desire. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One… Swiftstride Shifter is a good race, but Satyr would be arguably better. Fun and smart additions to the game, the friendly… 5th Edition supplements, ARCADIA digital magazine for 5th edition GMs and players, and other MCDM projects, and TRPG advice —————————————————— Need assistance with your MCDM store order or your Kickstarter pledge/preorder? Head to our support site: help. So, first point of contention what do you want to DO as a Warlock? They will ALL invariably rely on Charisma as a primary and often Dexterity as a secondary so you're good there. Depending on where the rest of the table is power-wise, I'd probably ask them to be a custom lineage satyr. Fireball depending in when you get it in your multiclass build, gives Barabarian a Solid range AOE option to open up a fight before they rage. 5th Edition Hello, I would like to know your thoughts on what is the best mage slayer build as of 2020. Cause the magical alternative (Alter Self) would mess up your entire build with three levels of Sorcerer you seem to have no use for. Any other barbarian is giving up a ton of offense for not a lot of return - you can technically hit 22 AC with capped CON and DEX and a shield, I guess, but with a longbow you stop at 20 which Jul 23, 2020 · To determine a satyr's height and weight using a size modifier, players can roll 2d8. This is what they came up with for Satyr: Satyr: Dex +2 Cha +1 Land Spd: 40ft Light of Heart: A satyr has advantage on saving throws to end Fear effects. The Build. It'd help your whole party survive, and give them an incentive to let you take short rests. I am stuck between Satyr and Eladrin Pros of both - Eladrin: Buffed Misty Step Fey Ancestry is pretty nice Darkvision Reddit's #1 spot for Pokémon GO™ discoveries and research. All in all, the build lets you be a very tanky Cleric that has a reliable and hard-hitting mode of attack. 5th Edition supplements, ARCADIA digital magazine for 5th edition GMs and players, and other MCDM projects, and TRPG advice —————————————————— Need assistance with your MCDM store order or your Kickstarter pledge/preorder? Head to our support site: help. Build is lvl 12, with one free feat at LVL 1 and two rare items +1000 gold to spend. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. net Jun 3, 2020 · The Satyr is a unique race that is very easy to optimize. 5 had them as a monster race with LA (essentially, your first few levels are replaced with "you are a satyr and get these abilities"), I'd bet they were playable in AD&D as well, considering the wealth of material. Satyrs have slightly suboptimal stat boosts (you want +Cha, +Con for optimised Cha casters). And another that is most definitely a paladin. I'm allowed to use anything from UA and any book that is 5e. (to the best of my knowledge). Not that it's bad but don't be shocked if they would choose something else. You can think of Bard Satyrs as better Warlocks and Sorcerers. Pleasant Recovery: When a satyr expends Hit Die to regain hit points, they may roll their Hit Die twice and take either result. Members Online What 5e spellcaster has reasonable access to spells with roughly these effects in early levels? 1, 3, 5? it's hard not to want to go halfling with the Lucky trait but maybe another race has some interesting synergies or could grant some of these effects earlier. My DM is generous with interpretations though, allowing any Medium armor to work fine as a Druid, and ruling favorably on the twilight shroud/starry form interaction, as well as allowing me to swap Satyr's racial Charisma bonus to Wisdom. 834(3. They're famously sex-crazed hedonists, and with an immature player that kind of character could become toxic really fast. Magic Resistance isn’t quite as good as people imagine. Also definitely become scrappy pappy and collect random metal items off of dead bodies, to use the Channel Divinity and turn them into metal bars/something valuable for later. Apr 20, 2021 · Beyond that, Dexterity and Charisma is a novel pairing that works for quite a few builds, and the Satyr’s other traits come with a lot of fun flavor. Definitely eyebrow raising when someone wants to play one. The magic of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. We're going to end around level 5-6, otherwise I'd probably go for my favourite AT + Bladesinger build. Dec 4, 2023 · The Satyr Bard is a whimsical symphony of talents, blending the grace of a woodland creature with the artistry of a skilled performer. Definitely want to go to warlock 5 for Eldritch smite! Keep in mind that’s going to delay your extra attack till level 11, but with dual wield/BB doesn’t sound like you’re concerned about that. I am open to anything what are your thoughts what should Best way to go about this is read through CR 18+ monsters. And that's not counting Concentration and limited duration. You can use Mirthful Leaps to easily clear the minimum 10-foot threshold needed to inflict fall damage on a grappled creature, thus knocking them prone. Looking for recommendations for a fun race/class combo to play - I am leaning more towards magic, but am open to more melee builds. Gather your party and venture forth! I was thinking of playing a Satyr Twilight Cleric + Stars Druid in my next campaign, focusing Dex. ), dips for armor prof, etc. I'd recommend less than 7 rounds for the regen ability - thats essentially the whole combat in 5e terms. Jun 28, 2024 · The DnD 5e Drunken Master monk build is a great melee-focused subclass choice for anyone who wants to fight up close and personal. I’m starting a campaign and all our characters have some little quirks, my character, a satyr, loves golf. Either way, I'd love to hear all of your opinions. With that build, you can spend most encounters casting EB twice per round. 286K subscribers in the UnearthedArcana community. I'm going to be a satyr in a new campaign with friends. I know satyr was one of the powergamey races. An alternative, if you'd rather skip HAM and go with a DEX/CHA build, would be the Inspiring Leader feat. Satyr or Yuan ti Ancients Paladin. (due to battle Royale immune to spells targeted towards humanoids ie: hold person) Stats: strengths 8 dex 16 con 14 int 10, wis 12 cha 20 Dec 4, 2023 · Creating a Satyr Barbarian Satyrs. Im using the nature base of satyrs to make my backstory portray a clan of satyrs who protext the woods in which they live. Additionally, they regain 1 extra Hit Die during long rests. Your Charisma score increases by 2, and your Dexterity score increases by 1. Now, here's the kicker: "On a failed save, the creature is turned for 1 minute or until it takes damage. I prefer Yuan Ti. He’s gonna use a club as a weapon… A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Pure Cleric: find some ally who went some hyper min-maxed single target damage build, and watch them become your best friend as you use your forge blessing on their weapon. com Satyrs are cool for clerics, it depends if you're able to allocate the stat increases as you wish or if it's locked into a certain role but even then isn't a requirement. Yes, magical resistance is great. Maybe a Satyr Lightfoot that has the "Fleet of Foot" ability and the "Stealthy" trait as well as +2 Dex, -1 Int and +1 Cha. Our team at Tabletop Builds has just finished a series of highly detailed, optimized, level 1-20 character builds for what we believe to be the seven most powerful character builds in D&D 5E. 2. Both get advantage on saving throws against spells, heavy armor and a shield, ancients aura gives resistance against damage from spells, and can cast bless or shield of faith to get either 3 party members bonuses to saving throws and attack rolls or +2 AC. . A subreddit for D&D 5e and One D&D homebrew. The falling "attack" and damage portion is subject to a DM's discretion. Note this is also different to the rules for Polymorph where you take on all the stats of the creature you turn into. 5th Edition I know this is a really stupid question haha I have been playing dnd for years but somehow have never been in a party with a tiefling, and I think we have met maybe one tiefling NPC over the course of all the campaigns I’ve done, so I wanted to consult some folks with more expertise! For a 2-shot, lvls 1-3, help me build the best version of a satyr characterpaladin? or hexblade warlock? Satyr magic: Satyrs receive a +2 racial bonus on caster level checks made to overcome spell resistance, and a +2 racial bonus to their DC when using their pipes while casting spells Satyr casting: Satyrs can cast ghost sound 3x / day and charm person 1x / day as a bard of their class level, using their pipes. The first thing to be aware of is that there are two versions of a satyr in 5e. (Make sure to talk to your DM about this before trying to build the character, because the interaction is not intuitive. Gather your party and venture forth! I'll also throw on that magic resistance doesn't really seem to be considered OP on it's own. A strange people Satyr are strange and extremely magical people, being born of Fey heritage yet lacking the grace of many of their Fey brethren. We made the builds with different classes as its core, and each build has major decision points highlighted along the way to demonstrate ways in which you Get the Reddit app Scan this QR code to download the app now. Satyrs have built up a well-earned reputation for their love of revels, good spirits, and gregarious personalities. Gather your party and venture forth! I've be given free rein to bring any broken build I can slap together. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. I think backstory has a lot to do with how your character should act, for example mine wouldnt trample a flower bed instead he would admire it and maybe help it out. Also, about the Races, with the new Feats from Tasha's VHuman is basically a +2 to anything / +1 to anything race. The satyr's height is 4' + 8" + the size modifier in inches. Any point distribution method and custom lineage can be used. Even though all three classes are good Satyrs, Bards are infinitely more useful, so they are rated as the best Satyr spellcasting class. So a traveler might meet a satyr. Technically material in 5e places playable satyrs as having human lifespans, but iirc the monster manual contradicts that for NPC satyrs who can be several hundred years old. Thank you all for all the kind words and critique! [CHANGES] Added/changed some fluff and ability text to be more in-line with normal 5e wordage. You don't have any features that give enemies disadvantage when attacking other targets (the closest 5e has to a taunt), and you don't have any features to reduce damage to your allies. And the build is pretty much pure CHA, so it's easy to manage. Short version: satyrs aren't terribly overpowered, but you can always consider playing a satyr that has the mechanical features of another race, with DM approval of course. Whenever I play a non-Hexblade Warlock, I take a look at the Moderately Armored feat, boosts the defensiveness of a character considerably. I enjoy playing as a Satyr as part of a grappling build. A. maiqbc xwm qqxxi shzh shwa eupnr clgsoq wyfowu cxutwy icibdu