Gregtech voltage tiers reddit. UV = ultimate voltage.
Gregtech voltage tiers reddit. I have no idea how the power system GTCE works, but in 1.
Gregtech voltage tiers reddit LuV = ludicrous voltage. What it really means is that it'll use 48eu from it's internal buffer every tick, so you need to fill that buffer with on average 48eu every tick. In higher tiers this gets less and less of a problem, since the voltage is much higher and you only loose 2 EU per block of 2048 EU for example. 7 the extruder needs at least MV (Mid voltage = 128 EU/t) for most recipes. You don't just replace an MV cube with an HV cube, you build a big multiblock to massively parallelize your process. This is great, great heresy, but glorious. 1: Yes, you'll need to match the hull type, or alternately use a higher tier hull and step down the voltage so you can get 4A without needing to use 4 hulls. While it has a few LV recipes, most are HV+ and it's not recommended to build the freezer with anything less than HV capability. Yes,i know that GT:NH as his own mod do to that but my modpack is in 1. This is tedious. Content is available under Creative Commons Attribution-ShareAlike 4. Mods for item logistics such as Applied Energistics 2 or Ender IO, as GregTech Community Gregtech 5: Gregtech 5 is an addon for IC2 and is compatible with mc version 1. Especially in LV this limits the length of cables significantly, as you loose 1-2 EU of only 32 for every meter. There is a very specific progression path through the voltage tiers, and it may be unintuitive, and rather than being limited just by available materials, each tier also represents a puzzle. For multiblocks, overclock refers to their ability to run at a higher voltage tier than their energy hatches, given enough amps. I spent 4 hours tonight trying to make a single machine. But I've heard some dodgy things about universal cables causing lag and I'm not interested in large scale lava pumping or automated tree farms. According to your flair you're playing Omnifactory, which is why I think using Faithful32 modded as a starting point would be useful to you. 12 at least). Electricity takes into account 3 different concepts: amperage, loss and voltage. 328 votes, 26 comments. The subreddit for all things related to Modded Minecraft for Minecraft Java… Oh, it's the tiers in the technology in Gregtech. I'm playing Resurrection (Minecraft 1. Due to their power, the item variant is gated in the LuV tier, and the fluid+item variant is gated in the UMV tier (Good luck getting there!) Jul 20, 2024 路 This multiblock is required to access Titanium and progress to EV-tier. 415K subscribers in the feedthebeast community. 0) unless otherwise noted. 7 will have actual "voltage" like how it used to work. The multiblock turbines get "bonus" EU/t independent of fuel source, at the cost of (a) consuming turbine rotor items and (b) having spin up / spin down where only a little EU is produced, but fuel is consumed at the full rate. Atm9 kinda changes this a small bit, because the main part of atm9 (the not GregTech part) is pretty easy, as you get op very quick. GTCE uses the EU, energy unit, to measure its electrical power. Up to HV - Piping fuel (light oil, then diesel, then cetane-boosted diesel) around the base with generators in each room to power what is in it at appropriate voltage. Mid-HV/EV - lay down the highest EU cable I can afford, mine is 8 amp LuV I think, as a central backbone through the base. Normally you'll upgrade your machines, hatches, coils and so on because you need a higher voltage/temperature/whatever for some recipe, not because you need higher speed. Then, there was industrial craft 2. Creating passive crafting assemblies and autocrafting contraptions. However, if there is loss on the way, so that each packet only contains say 10eu when they reach the hatch, they still count as an amperage each, so the hatch would only be able to accept 20eu in total. The "cheaper" chips require higher level materials, and the "more expensive" chips can be made very early on in the level, and often at the previous voltage level of machines. I think what I did to get a bunch was to feed any block that can create silicone dioxide into the dissolver, and then output into a chest. You’ll need the buffered EV Dynamo with at least 4 Amps as said before. These are the most common tiers (one is 3x harder than the previous one, each tier uses 4x more energy than the last one): I was also incorrect on versioning, this is apparently a revival of Gregtech 4, still prior to the introduction of the steam age. From "Ultra Low Voltage" (8 V) to "MAX Voltage" (2147483647 V), but most of the current GT machines have the "Insane Voltage" as maximum tier (8192 V). " Some machines require (for example) 128 volts but can't take 256eu/t wiring but they can take 4 amps of 32 eu/t wiring to add up to the 128 eu/t required. Next, the voltage tiers and cables are laid you in such a way that higher voltages are more efficient for energy transfer; higher tier cables tend to lose 2x as much power per distance (so you want to use as low voltage as possible), but going to the next voltage down would send 4x the packets (thus higher voltages are about twice as efficient From what I've heard, the "proper" IC2 version for 1. It doesn't take 77 years to scan but 1. The Voltage of the tiers always get quadrupled. Join us for game discussions, tips and tricks, and all The material costs for each tier get exponentially more expensive, to the point where I'm having to craft 1 analog circuit every tick in order to craft the higher tier circuits in a timely fashion. The only apparent difference is that the 16x MV energy converter 4x as much RF into the same number of EU but 4x higher amps. Certain recipes (at lower tiers, mostly the Electric Blast Furnace, Thermal Centrifuge, and Arc Furnaces) support more than one packet of power at a time. 2 and the recipes are a LOT simpler. Per each tier of overclocking (the number of times the EU/t is quadrupled until it's a quarter of the machine's voltage or more) the recipe's duration decreases. For your manual processes, you can have six input hatches, four output hatches, and an import and export bus. cfg to enable the rest if you want to. a previously MV+ recipe becomes LV+ one and as intended speed up) and increase the overclock factor to 4 (possible with GTCEu 1. i also loved the "atlantis" and "universe" series, such a shame the latter got cut right as things got hot. Construction. 7 GT that are missing in the standard 1. 16x CEF and a 4x cable isn't ideal, but I don't think it burns. So if you are using a LV Extruder, maybe check the tier of the recipes you are trying to perform. In the cases where the functionality of an IC2 machine is replicated by one or several Gregtech machines, that functionality is always excellently-balanced to suit Gregtech gameplay, and sometimes works even better at a high enough tier (such as the high-voltage Universal Macerator, which produces valuable byproducts, or Gregtech's multiblock The jump at this stage is pretty ludicrous though. Nothing super high voltage (like UU production). There you have a cable loss per Amp of power and meter of cable. The more advanced the original line is, the more advanced the QFT needs to be to do the recipe (from tier 1 to tier 4, those are the QFT tiers). 25 seconds. Some general information for everyone who never wants to touch Gregtech ever again after seeing this. An MV machine (eg MV Chemical reactor) needs 1 MV amp or 4 LV amps to do most MV recipes (they are usually around 120 v). Hello all. g. It allowed you to use electric power to make life easier. I'm not familiar with the particulars of GregTech, but IC2e's EU normally has power loss in its cables, and efficiency heavily depends on power tier (number of packets needed to move an amount of power) and cables used. In IC2 you have your basic ore processing, I'd say getting some utility machines like the Metal Roller and Ore Washing Plant would be your second tier, your next priority after having the basics set up, then you'd have a nuclear reactor and thermal centrifuges next, and finally you'd be able to step into matter fabrication if you wanted to. Gregtech on it's own is like an expert pack is made to be with multiple mods. It does not happen on its own, you need to willingly plug a higher voltage cable into a lower voltage machine. The subreddit for all things related to Modded Minecraft for Minecraft Java… Aug 25, 2024 路 They also added three new tiers of voltage and machines before creative items. All Generators output 1 Amp of their Voltage, all Machines except the Arc Furnace or Thermal Centrifuge accept 2 Amps input (those two machines accept 3). It makes complete sense and if you play with your eyes open you can avoid it. Use Tin or Redstone Alloy (NOT Red alloy!) for LV, use Copper/Annealed Copper for MV, probably Silver for HV and probably Aluminium for EV. A typical energy hatch can accept 2A of it's energy tier, so for LV that would be 2x 32eu = 64eu. Also, you need it for silicon boules and pretty much every metal for higher tier machine hulls (stainless steel, titanium, tungstensteel, etc). i myself am still in late IV/early LuV due to taking a pretty long break, but i know plenty about the highest tiers because of the friend i'm playing with. Going from LV to MV requires understanding how GregTech EU amps work. Power over distance is typically lost to heat due to high current combined with the resistance of the wire. A lategame addition to help with automation, Crafting Input Buffers have an internal inventory and can be linked to slave buffers, allowing easy parallelization of massive amounts of machines. Disk: 2 x 3. Mid-tier machines uses a lot EU so you need quite some Insert Transformer upgrade and allow you to run at a higher voltage from MFE (1 Transformer upgrade) or MFSU (1 Transformer upgrade+1 HV-transformer upgrade) Additionally, it will take any 1 of 3 of the HV-tier chips, which each have differing costs to manufacture based on your progression within the electricity level. You can reduce this heat generation by either using a material wit Omni is GT-lite. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This… Nomifactory is the community-maintained version of Omnifactory, which is a modpack that focuses almost entirely on GregTech progression. Power hatches for multiblocks are about 5 times as tedious to craft. IV= insane voltage. Or actually, turn into a puff of smoke. It will be helpful to install the following additional mods: Just Enough Items, to help look through the many complex recipe chains in this mod. The actual decrease is as follows: 1)2x per tier, if the recipe's base EU/t is 16 or less. So what do amps really do in GTCEu? I just got my first medium voltage machine hull in GTCEu and I'm wondering whether I should make the normal 4x MV energy converter or make a 16x MV energy converter. GTI and GT4R are based on the Antimatter and Tesseract APIs. Last year, Su5eD created GregTech Experimental, a port of GregTech 3 for 1. Some things to be aware of: If you feed MV (medium voltage) into an LV (low voltage) machine, the machine will explode. 10 than GT6). Now the Ultra Low Voltage Fluid Tank is better, as it does not use energy (even though it is named after a voltage tier, it needs no cable connection and can safely be placed next to cables of higher voltage) and is cheaper. Once I had 4 different voltage tiers in the same room. If either of these values are exceeded, the cables will turn into Fire. the macerator), but even these have a ton of new functionality (secondary and tertiary outputs, and 5 different variants based on voltage tiers, each with their own textures). Crops crossbreed by similar tiers, so if you're crossbreeding tier 1 crops you can expect decent odds of getting a tier 0 or tier 2 crop. 16+. And to make things more complicated, all GT machines have tiers that use different voltages and the components made by machines have EU/t requirements and craft in different speeds, in addition there's amp restrictions and a whole lot of different cables at different widths, a whole lot of ores, ingots, chemicals in All of this is for Gregtech 5 btw, Gregtech 6 fixes that by making the mod mechanics actually complex. 12. 8x per tier otherwise. Always only use a single voltage tier for all generators and machines on a single cable, and IMHO try to use different cables for all voltages. the content of those higher voltages rivals their names in silliness lol. Power: Wires/Cables work with 3 main concepts Voltage or EU which is the power system for Gregtech which is used to determine the power required for a machine/wire to run and the amount of power a machine/wire can handle. I’m only HV but I hear that when you get AE2 and other QOL stuff it’s mostly just building infrastructure to make things work nicely. But a piece of gregtech diamond ore and go looking for a vein. also both energy hatches are LV like the quest asked for EDIT: okay seems like the cupronickel cables were to blame, for whatever reason even if it's a single length of cable and theoretically has a higher voltage output than Tin, tin cables seem to work just fine whereas cupronickel stops working 9 seconds in Is this due to amps or voltage being too high? The amperage, anything on a given tier will only even output voltage of that tier. eggs Something to be aware of is that there are two separate versions of GregTech. It says to use a "Rubber Hammer" but the only hammer I see is the normal hammer and the soft hammer. If you're on singleplayer you can go in the OverpoweredStuff. Tier is a common term used by many mods; other tiered mechanics are listed below. This pack isn't only GregTech - we've fully integrated Applied Energistics 2 and Storage Drawers to make your life easier, alongside a handful of other QoL I recently begin to imagine and assemble a GregTech modpack but i don't know i there mods to add more machine tier after UV like MAX or other tiers. I've played through the first three tiers before my need to reorganize my base kicked in and I couldn't be bothered. I agree: I have played 30min of E2E and I find GTNH's early game less brutal (I removed Infernal Mobs). Well, that kinda depends. Why is my 4x cable not burning? Initially I assumed it was the voltage, but all LV cables have a 32 OUT voltage. 4 226 votes, 27 comments. In general terms, divide the power for the recipe by the amperage to find the voltage (power per amp), and then the minimum voltage that you need (both for cables and for machines) is the smallest voltage that can satisfy this requirement. The power loss makes it more efficient to use higher Voltage Tiers, but exceeding a machine's Voltage Tier makes it explode (can get quite large) and exceeding a cable's Voltage Tier makes it burn up. However, each Energy Input Hatch can only accept two packets per tick. If a recipe has a minimum required voltage within a higher tier than that of the machine, the recipe cannot be carried out. It's pretty neat. Voltage held constant, the greater amperage a cable Was just very surprised this can lead to such a massive explosion, especially in lv tier, thats more what I would expect from a boiler blowing up Reply reply Any_Witness4004 You should be able to push to MV fairly quickly doing that, just batch craft (whenever I go to a new tier in any gregtech pack, I always make at least 1-2 stacks of the next tier circuit (aside from pushing into EV, when I have to change the entire processing chain to go from stupidly pricy mainframes to the less-pricy circuits), and a stack of In comparison if you don't include the magic/bullshit sci-fi (eg; AE) humanity is basically in Hv. ZPM = zero point module. Is there a tweak mod or maybe a set of CraftTweaker etc scripts that show how to do it? I live in greg housing environment. GregTech 6 is the still-in-development version by Greg, with much of its content built around its molten-metal casting system. Mekanism cables and (im assuming) extreme reactors can output eu for ic2, which uses a different energy system than gt even if they have the same name. GT 6 is the continuation. EV= extreme voltage. Ghostipedia is in the process of uploading a series, it's really well edited from what I can see so far. Think of amps as a number of "power packets" and volts as the size of the "packet. What sucks is there isn't the Ultra Low Voltage Type Filter in the ATM9 version of GregTech. Gallium arsenide is needed for early circuits instead of just gallium. This was the usual way before GT++ got added. Welcome to Forgotten Relics. For very early game I like the snad sugar system and am using that for late tier medium voltage. If you rely on autocrafting, you will be waiting literally hours for things to craft. UV = ultimate voltage. If I see Gregtech in a pack I always look to make sure its the main focus of that pack. The place to hide your Modded MC memes from the wrath of the Everseeking. You need a wire of the same or higher voltage tier and pipe to a machine of the same or higher tier. Gregicaliy Science expands gameplay beyond the traditional limit of UV-tier, and extends content across the endgame tiers: UHV, UEV, UIV, UXV, OpV, and MAX voltage. . The first ten tiers up to UHV are considered fully implemented, while major changes are still in development for UEV-Max. Going from MV to HV requires understanding chemical pathways, so on. Only to find out that I need the next tier ones to start utilising SOC's. Machine Specifications: RAM 128 GB DDR4 ECC . Maybe it burns once the CEF starts pushing more power. 2 and this core mod add more thing that i don't want like more chapter in the thaumonomicon. 2 too. In gregtech there is "Item Filter" which is a crafting component, which you can use to make single block item filter / type filter which have voltage tiers, an internal buffer and can filter multiple types of items, and there's a filter cover, one for export and one for import which is like the conveyor you put on the side of macjines but you I'm new to Gregtech in general, I need a simple understanding of how the Gregtech cables work specifically Voltage and Amperes since I have multiple machines setup and my first Electric Blast Furnace and I'm still using 4x Conductive Iron cables, the wiki didn't help me that much either. One day while I was setting a MV fluid extractor and EV circuit assembler, I put the MV machine in the EV line. Bandwidth guaranteed 1 GBit/s it's an old series with a low resolution and the story takes its sweet time to amp up, but god damn if it isn't one of my all time favorites. Assuming GTCE does the same as GT5u, voltage is not the same as total energy. In the meantime I've just been cramming transformer upgrades into everything and running them directly from whatever my highest tier energy storage is. Dec 13, 2014 路 Now, the bronze age has 2 tiers of machinery - the "Steam" prefix, with a bronze casing, and the "High Pressure" prefix, with a steel casing - and the electric age 10 tiers. You can use LV power to power MV machines (and similarly in higher tiers). Considering the nature of Gregtech 5 I still don't know why it's the version always being ported, when 6 actually improves a lot and tries to be better, after all its the successor. iirc the current progression is up to UXV right now. Finding someone to play with on a server makes it much more fun To answer your question Gtnh stands for gregtech new horizons which is a very long and indepth pack full with tech as the main progression following the gregtech mod. That's the preferred way to do _all_ the different types of filtering needed for ore processing. Maybe a way to do that is to possible downgrade all recipe Voltage tiers by 1 (e. We acquired a ton of polyethylene reserves using greg tactics. Gregic Additions further expands on GTCE by adding more multiblocks such as the classic fusion reactor ring, distillation tower as well as adding circuit crafting system, and petroleum processes. It’s also when your tps starts tanking. So with 6k output you can either use a one amp IV dyno or split the 6k to the next lower tier. You should stop using batteries in CEFs at MV tier. ) and every voltage tier brings in new machinery and upgrades to the existing ones. It is currently unknown whether GTCE EU is compatible with IC2 EU. V stands for voltage. One episode dedicated to LV, then another for MV, etc. Ik this is necroposting, but I just find it so interesting that gregtech models this correctly. The 32 volt low voltage battery buffer with 4 full lithium batteries cant handle a machine with a 8 eu/t recipe, all wires behind are cut, so the buffer is only connected with the wire mill with a 8x insulated tin wire. This is the most important GT. Voltage is the EU per packet that the cable can take, Amperage is the number of packets the cable can handle at a time. I'd personally recommend TriTech over GTNH, since it's 1. Gregtech voltage tiers init. It also favours those who are willing to batch produce items rather than just producing what they need at the time. Honestly, 4 logs, 4 planks and 1 flint per chest is doable, even with the initial rate of 2 planks per log and 1 flint per 3 gravel (you get 4 planks with a saw, which is just a few iron ingots and lasts long, plus ores come in large quantities, and a mortar can get 1-1 gravel-flint fast enough). 78 votes, 18 comments. Around the same time, TheDarkDnKTv created a port of GregTech 4 for Minecraft 1. After that you should make centralised power storage in form of EIO capacitor banks, EIO superconductor conduits (132 MRF per block) and DE energy core (T7 pre-tank, T8 post tank) GregTech Low Voltage Transformer Ok, So i am using this transformer and I'm trying to convert the power from input of 128 and output of 32 to an output of 128 and an input of 32. It brings back the old 3-tier casing system with a single machine block in front for the multiblocks instead of the current modular hatch/bus structure GT5 has. 16. If you are in steam/LV age, you are very limited in what you can craft. 2)2. If you wire everything using Glass Fiber then it's 4x more efficient to go up in voltage tier. The block will most forge energy units through the green faces and exchange it for gregtech EU through the red one. The tier of a Multiblock Machine is determined by its Energy Hatches. Gregtech machines all look the same with default textures but modded Faithful gives different colors to different voltage tiers - LV is dark gray, MV is light blue, HV off-white, EV pink etc. If you want a difficult one, try GregTech: New Horizons or TriTech. After you get a while into LV, lossless Redstone Alloy cables are your friends. (Because hell, the way this pack got started was by putting GregTech and Tinker's Construct together, only a few months after the two of them stopped trying to shut each other down) The questbook will gently guide you through GregTech's robust progression, from your first bronze in the Steam Age, all the way to the powerful Ultimate Battery at UV (Ultimate Voltage). Yea gregtech and gregtech packs are awesome. Bye bye half of the base. i just love how higher and higher tiers of tech gets introduced and integrated with human tech, as the story progresses. 250 hours and I'm only a quarter the way through high voltage. What do y'all think, is that accurate Double especially in later tiers. 20 is gonna be one of the best packs on newer versions. 10/1. We would like to show you a description here but the site won’t allow us. 436K subscribers in the feedthebeast community. Tungsteel takes 500 EU/t for 25 seconds with zero overclockers and you have 2. Greg is that but there are a lot of voltage tiers, each with it's list of machines that get more powerful and more complicated to craft as you go, to the point where If you don't know what it is, it is a tech mod for Fabric 1. The modpack has Project Red, which is much better than vanilla redstone as well. Its machinery is still somewhat limited. If a machine needs 32eu/t voltage but 48eu/t energy, then you need 1. TBH I haven't really used CEFs, but as far as I know, they can convert RF to EU without any batteries present; those only provide extra storage. GregTech 5 Unofficial (GT5U) is the more-or-less complete continuation of GT5 by Blood Asp. It's great once you have enough energy to run one. This is especially useful for operation that takes little EU such as assembly machine. 56 votes, 11 comments. 2), that's heavily inspired by gregtech (like almost all the textures are the same, and some colors are different, and the wrench doesn't make any sounds) with the only difference being that it's made alot less grindy than GT The steam age passes by quickly (unless you try to be minimalistic and only make one of everything) and once you get to electricity you have a huge range of things that you can do, even just at low voltage (which is the first of eight main voltage tiers). If you push too much voltage from a cable to a machine, you blow the machine. Once the parallel hatches are unlocked, the multiblocks are extremely fast and give extra crushed ore from raw material processing due to there being more accessible higher voltage tiers and better scaling of speed from voltage. UXV, Extended Mega Ultimate Voltage and MAX, Maximum Voltage. This is not an easy machine to use, though! Instead of having a 100% chance for each output, that 100% chance is divided between all outputs, originating in recipes with 33/33/33, 25/25/25/25, 20/20/20 Use an energy converter and hit it with a soft mallet. And this goes on for the about 8 voltage tiers. It's not as hardcore in nerfing recipes or punishing mistakes in voltage and such. 10. MV = medium voltage. If you want an alternative way to get andesite, you can go through the alchemistry route. Mar 3, 2024 路 Each new tier unlocks more materials, machines, multiblocks and mods available to use. Most recipes are gated to a specific voltage/tier or higher, which is shown with the recipe in NEI (Not Enough Items). It is just another tedious step in each voltage tier. IC2 uses "Energy Units" (EU), which unlike boring RF/FE has voltage tiers and power loss. A typical GregTech facility features large arrays of both single- and multi-block machines processing numerous resources, creating even more complex materials which will be used in machines of higher tiers. Oh, it's the tiers in the technology in Gregtech. It was a simple mod, that added electricity to Minecraft. In GregTech, every voltage tier is unique- it's not just an upgrade, it's a paradigm shift in how everything is built and how it all fits together. Gregtech is all about infrastructure, especially once you start HV. I'm currently at UV in technological journey (the start of the midgame of the pack lol) and i can say tj is definitely the best, most entertaining gt pack ive ever played. I appreciate the irony of the naming of that voltage tier but the material requirements over double at that one stage. Most mods seem to have two tiers: coal in a box making 10 rf/t, and fluid+fluid (with various degrees of difficulty in obtaining these fluids) making 2 million rf/t lol "Insufficient voltage" means it doesn't have enough power. That'll most likely be the only Gregtech tier that has one dedicated part of the guide for it, as things get massively more complicated beyond that point. I definitely recommend CEu. CEu also has a fixed power system so you can't just cheese higher voltage tiers by chaining together a ton of LV providers, as well as GT item pipes. I am currently in the process of making a new 1. If the recipe requires more than one amp it will also be listed here. 5 and up (currently playing it on 1. If you push too much voltage/amps you can burn cables. Each side of the machine can accept up to 2 amps. This page was last edited on 8 June 2024, at 01:17. Sike go back to GTNH and finish your High Voltage Tier Lightning Generator is greggy! 馃敡馃洜锔忦煍ю煕狅笍馃敡馃洜锔忦煍ю煕狅笍 Ultra super mega extreme voltage tier 馃槼馃槼馃槼Death馃樀 by electrocution馃攲 and vaporizing 馃敟馃槃馃槃馃槃馃拃馃拃I have spent 1000 hours on GT:NH 馃槃馃檪馃槓馃槙鈽癸笍馃拃What is grass??? 馃尦馃尣馃尦馃尣Sex and cum on behalf of Regian24 馃馃槃GregTech 7 馃摚馃摚馃摚I am Gregicality Science adds many new processing lines, machines, mechanics, and more to GregTech Community Edition Unofficial and is one module of Gregicality for GTCEu. 10) with a friend and the material on Gregtech 5 is very sparse. It is all about automation. Every voltage step up goes twice as fast and consumes 4 times the amount of power. Power Tiers. So if it's getting more than 32*4 RF/t it can output more than 32 EU/t. 12 Steam GregTech, Tinker's Construct, and Draconic Evolution in a pack together, and the pack is actually balanced around something. HV is 512, EV 2048 etc. GT is all about machines with various tiers of power. Amperage is the number of packets of electricity sent through a wire. name EU/t 2 x; The community for Old School RuneScape discussion on Reddit. There's one for every voltage tier but by default only the 1EU/t one is enabled. 16 modpack, and alongside it I’m producing a custom mod for it… I'd like to set up the EU part of my machine room with a power system that can handle the IC2 and Gregtech machines up to blast furnaces. At ~EV you can get a primitive ME which will make lots of stuff easier. Reply reply Circuit assemblers are needed in addition to assemblers. 12 GTCE version. Yeah you wait a lot as you delve further into the voltage tiers. Keep in mind though, while they get twice as fast, they use 4x energy by default! So while they are faster, they are also are less efficient. IC2/Gregtech are all about extremely precisely defined power tiers, while most other mods (and packs for that matter) play fast and loose with what they define as a "power tier". But in any case, I'm already beginning to work on compiling the steam age guide, and I'll have it out soon-ish (unless my free time gets suddenly cut short, in which case I may take longer Although GT:NH's game version is old as hell, the pack is still being updated every now and then, and there's still 4 more unfinished Voltage Tiers, it's finely tuned, and from what i've heard, is the best Gregtech-based modpack. Both are based around GregTech, which is a tier-based tech mod based around voltage tiers getting you better machines. bottom right: every voltage tier in GT has its own 1 to 3 circuits, which is enough to fill half your inventory with just different circuits. CEFs' output amperage is the number of battery slots, and its output voltage is the voltage in the name (e. org Machines and recipes each have voltage tiers. It used to go to tier 9, UV, but now it goes up to tier 12, MAX, which is absolutely insane in terms of how much gameplay it adds. me and my allies are greg worshippers and we possess medium voltage tier machines. Having extremely high voltage over low-loss cables can be quite efficient in IC2e. In the beginning there was industrial craft. Smaller cables handle smaller numbers of packets at one time. Spend a while replacing your cables. "low voltage" means 32 EU/tick), so a LV CEF will output 4*32=128 EU/tick (independently of whether batteries are here or not, they just act as an internal buffer in case the RF source is not strong enough to keep up with the CEF's With a few exceptions (Tin -> Copper, and Glass Fiber), going up in tier doubles power loss in the cables, but quarters the number of packets getting that loss, so it's twice as efficient to increase in voltage tier most of the time. It models power loss in real life. 33K subscribers in the feedthememes community. Turbines are similar, with the tier increasing the production and consumption rates, but not changing the total EU value of the fuel. 3: It does consume EU in that situation, but only when When you're at HV, large chemical reactors are amazing, as they have a full overclock (increasing voltage tiers improves speed 4x instead of 2x) and in many cases have simplified recipes. 84 TB NVMe SSD Datacenter Edition Bandwidth 1 GBit/s port . Most GregTech packs I know and tried were challenge packs, where you needed to work your way up the tiers with a long processing chain for the simplest stuff. GregTech can be addicting in a way where you are upgrading your machines and they become better and better, but New Horizons just makes it painful and, especially in the endgame, very This is medium voltage power. There's also UHV, which I think mean Ultimate high voltage or something See full list on gtnh. In my plays it has always required me to get the infrastructure in place through which I can support a move to the the next Tier. If your hatches total 4A you get one overclock, and if they total 16A you get two overclocks. Either way, stick to using the same sized things - 16x CEF with 16x cable, 4x CEF with 4x cable. Review As a starter, this pack provides a way to play with GregTech: Community Edition (which seems more similar to GT5 in 1. HV = high voltage. Each energy hatch consumes 2 amps of corresponding voltage, each tier of overclock doubles the speed, while quadrupling the energy consumption (except for coil machinery, there is a complicated ruleset that allows to go 4 times the speed for 4 times the power) There are still a few single block machines that existed in IC2 (eg. Machine and recipe tiers do interact, and must be paid attention to. SV (Starter Voltage) LV (Low Voltage) LMV (Lower Mid Voltage) MV (Mid Voltage) UMV (Upper Mid Voltage) HV (High Voltage) SHV… GT 5 is its own beast. That means it's trying to draw: 500 * 4 * 4 or 8000 EU/t for 6. it has a perfect amount of QoL stuff to help, the early game up until EV should be pretty quick to get through (unlike packs like GTNH) and recipes outside of gregtech are kept pretty easy so you can focus on progression If you try to pull too much voltage/amps from a battery buffer than it can safely give, you can burn cables. I have no idea how the power system GTCE works, but in 1. Jan 25, 2024 路 Gregtech machinery is divided by tier, which corresponds to a specific voltage - LV (32v), MV (128v), HV (512v) etc. The material in question is called "Neutronium" and is literally the best, most end-game material of the game. They work as GT machine covers, so you can put them directly on your machines, or on battery boxes, or machine Nov 29, 2023 路 GregTech's electricity mechanics involve 5 concepts you should understand: Voltage (V) Energy Units (EU) and Ticks (EU/t) Amperage (A) Internal Energy Buffers; EU Cable Loss; We'll assume for the this TL;DR (lol) that we're only using the Low Voltage tier, which has a maximum voltage of 32V. Check that it says ULV tier, as everybody else said, when You use a machine with a higher tier than the recipe requires it'll overclock and do it (i think) 4x faster per tier There is a quest explaining it in more detail, but i don't recall which one GregTech 4 Reimagined is, as you guessed, a reimagining of GregTech 4 by Trinsdar for Forge 1. Anyone have any good ways to get power… GT is in 1. 29 years. miraheze. Functional GregTech Drawers adds rubber and treated wood drawers to Functional Storage Functional Thermal Drawers does the same for Thermal rubberwood; GregTech Steam Additions adds two multiblocks to the Steam Age: the Steam Foundry and Steam Seperator; ULV Covers Modern, adds ULV covers (duh) Classic Steam Dynamo, porting the 1. 5 amps, so probably two turbines. 19. A Vacuum Freezer is a hollow 3x3x3 structure. Nomifactory, specifically the GTCEu edition , has a lot of features from the 1. I will let you know that I abide by greg principles and I will forfeit your spleen if you ask for fabric port of gregtech. The progression of GregTech is split up by voltage tiers (LV, MV, HV, etc. There's also UHV, which I think mean Ultimate high voltage or something 10 votes, 16 comments. On topic of that, if you are curious what can be done with it you should check this modpack’s Discord I’m one of the devs and I can tell you that mix of Create with GregTech on 1. The main things that differentiate GTNH from other modpacks are as follows: Dec 17, 2024 路 This page was last edited on 17 December 2024, at 19:53. It is the same as if you plugged a lightbulb into your electric stoves 240V wall socket. Edit: I forgot about the solar panels GregTech adds. Easily another several hundred hours for the average player. It follows in the sadistic footsteps of IndustrialCraft. 420K subscribers in the feedthebeast community. If you use an IV dynamo hatch yes, but I guess that would be too costly atm. 12 Steam 1: Yes, you'll need to match the hull type, or alternately use a higher tier hull and step down the voltage so you can get 4A without needing to use 4 hulls. A minimap mod such as JourneyMap, to save the location of important places. The multiblocks were changed dramatically from GT4, and voltage tiers were set to Steam -> ULV -> LV -> MV -> HV -> EV -> IV -> LuV ->UV. Learn the difference between voltage and amperage, wires lose voltage not amperage. 4A of LV is 128 EU/t in total energy, but the voltage is still 32 EU/t. If anyone wants to donate liquid concrete for my new superaccelerated hyper insane voltage machine, i will be happy to lease polyethylene reserves. Here are a few examples: • Most arc furnace recipes require 90eu/t at 3 amps. Only the first episode's out at the moment, but he plans to upload a video per voltage tier. You can transform 4A of LV to 1A MV using a transformer (or an MV battery buffer with at least two batteries). It would take you 100 percent being a 3 iq brainlet for this to occur. LV = low voltage. Even less needed if you're willing to enchant them with unbreaking. It's only 4 eu/t, which by the time you're using a cleanroom regularly is negligible. Some recipes require different types of voltage. The mod pack includes thaumcraft 4, botania, blood magic and witchery as the magic mods in the pack which help break up the gameplay as you rise up the gregtech tech tiers. One real diamond vein will solve all your mining hammer problems. So the goal is this: lots of wires going directly from generators to machines. 2: You do need to keep supplying power. 0 International (CC BY-SA 4. 7. This guide will aid the player in getting started with GregTech Community Edition. Don't just build a manual use machine, build dedicated assembly-lines, usually you only need to upgrade them every second tier. even if the reactor uses eu, its not compatible with gt because it does not output in a specific voltage or energy tier, which gt needs. ruee icxan lyeu xouuqa dazp qheluq tkjpkp birb cvdtbfy veehqkk